Designing Experiences for Connected Ecosystems
When we view the world through the lens of a typical consumer, it becomes easier to empathize and understand their core needs, expectations and habits.
When we view the world through the lens of a typical consumer, it becomes easier to empathize and understand their core needs, expectations and habits.
Gaming and entertainment in general are highly competitive markets where creating differentiators is increasingly a challenge, especially to keep people engaged.
The journey to digitization in industry starts with the cloud, but it’s not a journey that industrial CIOs are embarking on without trepidation.
When we talk about video collaboration, those of us who are engineers like to geek out about video compression algorithms, codecs, firewall transversal—the technology and geek-speak features.
How has your IT operating model changed during the last five years for the Media and Entertainment Industry?
The term “Cloud” started becoming a buzz word aboutseven years ago,whensoftware vendorsbegan more strongly pushingInternet-based computing and “hosted” software solutions.
Cloud computing brings many benefits and some inherent risks to gaming organizations. First, let’s have some basic understanding of these technologies.
The gaming industry presents many challenges for Information Technology professionals.
Digital Asset Management has been known for decades and it refers to the assets that exist in a digital format.
We must assume a constant pattern of rebirth and renewal as older technologies are regularly and easily replaced with new technologies.